This is further exacerbated if you use larger unit sizes. You’ll notice how your squads can’t decide who goes through the gates first, or how cavalry troops can’t seem to make up their minds. Note 1: Speaking of pathing issues, fighting siege battles manually does lead to problems when units try to move inside walled settlements. Auto-resolve – If you decide to auto-resolve an engagement, then the relative strength of reinforcements will be taken into consideration.Rome Gallic Rome Palmyra Saxones Gothi Marcomanni The Sassanids. The campaign focuses on the crisis of the third century and starts in 270 AD. Steam Community :: :: ROME II Campaign Map And All Factions. Empire Divided is a campaign pack for Total War: Rome II. I would suggest redeploying your main army close to an area where reinforcements will spawn from just to have a stronger front. Community content is available under CC-BY-SA unless otherwise noted. Manual battles (with AI) – If you give control of reinforcements to the AI, then they will appear during the fight while you control the main army that initiated the battle.Instead, troops from reinforcing armies will only arrive after the original units have been shattered or destroyed. You must guide your chosen nation to glory by managing cities, conducting diplomacy, plotting espionage and. Manual battles (without AI) – If your main army has 20 units already, then taking manual control of reinforcements won’t have them spawn immediately. Total War has come a long way from the papery maps of Shogun, but its form is the same.